Bound approval
An approval is welded to the exact action it approved. Change a single parameter after the fact and the approval goes void — there is no "approved in spirit."
Guards: the swapped-argument attack, where an approved harmless call quietly becomes a harmful one.
Scoped mission
An agent acts only inside a mission a human signed: what it may touch, what it may claim, when it expires. No mission, no capture. A tampered mission does not pass.
Guards: scope creep — an agent quietly widening its own reach.
Tamper-evident spine
Every consequential action lands in a hash-chained receipt ledger. You can prove what happened — and prove that nothing was rewritten after the fact.
Guards: the quiet edit to history that hides what an agent actually did.
Earned authority
An agent reaches only the tools its role has earned. Authority is granted, never assumed; anything unmapped is denied rather than waved through.
Guards: the over-privileged agent reaching a tool it was never meant to hold.
Unpoisonable memory
What the system believes is ingested on purpose, bound to its exact claim, traceable to every decision it touched, and revocable with its full blast radius. A forged approval and an anonymous operator are both made impossible.
Guards: the slow poisoning of an agent's memory until it acts on a planted belief.
Drift watch
DAVID learns each agent's healthy baseline and reads the slide toward failure — the early warning that precedes a bad action, captured as evidence, never as a guess.
Guards: the agent that degrades gradually until it is already doing harm.